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Rema (Real time)

Hi Guys,
I was recently commissioned by rema to work on a teaser for his incredible Title, "Charm". In this project, I worked a the 3d modeller. This is a realtime Lumen render with raytracing

While working on the Project, I did most of the work using zbrush, to establish a lookalike version of him then used substance painter to get his colour maps right from a base texture from 3dscanstore. the whole hair was done with xgen in maya before bringing everything into Unreal Engine 5. (I have been exploring a lot with unreal engine's lighting and rendering features and i decided to try it out again on this project.

I had tons of fun working on this project with @ODII who worked on the animation for the teaser. I hope you like the final result.

the soundtrack is from @heisrema new music Charm.

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Cinematic

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

UE5 Render

Turntable

Turntable

AO, Topology, render

AO, Topology, render

Wireframe

Wireframe

Wireframe and Render

Wireframe and Render

Clay

Clay

Sculpt

Sculpt

Torso in Zbrush

Torso in Zbrush

Xgen Guide

Xgen Guide